Wednesday, September 26, 2012

Blade and soul Featured System

Featured System - Fleeing System
The fleeing product rather interesting involving classical martial-art concepts. When players' HP reduces to 0, they won't die instantly, but sign a fleeing state when they will move at a very slow pace. 
 
They can drag themselves slowly to a safe location to recover their HP by using Qi or go back to the village to revive again. Please note that players won't be attacked by monsters in the fleeing state unless they are discovered in the course of using Qi. So you should have enough Blade And Soul Gold in hand to restore your HP more quickly.
In the possible, players are more likely to cure teammates using Qi to quicken their recovery speed, which adds more martial-art flavor to the game.
 
Featured System - Auto-arranged Action Keys
Skills will wind up being arranged in a action bar automatically rather than manually after characters have leveled up and learnt skills and appropriate skills will likely be switched as reported by different situations. For model, different stances, continuous skills and escape skills will undoubtedly be selected based even on a target's distance. Different attack instructions will be produced when kung-fu masters are suppressed and different martial-art attributes will be supplied to trigger masters depending on the battle situation.

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