Featured System - Fleeing
System
The fleeing product rather interesting
involving classical martial-art concepts. When players' HP reduces to 0, they
won't die instantly, but sign a fleeing state when they will move at a very slow
pace.
They can drag themselves slowly to a safe
location to recover their HP by using Qi or go back to the village to revive
again. Please note that players won't be attacked by monsters in the fleeing
state unless they are discovered in the course of using Qi. So you should have
enough Blade And Soul Gold in
hand to restore your HP more quickly.
In the possible, players are more likely to
cure teammates using Qi to quicken their recovery speed, which adds more
martial-art flavor to the game.
Featured System - Auto-arranged Action
Keys
Skills will wind up being arranged in a
action bar automatically rather than manually after characters have leveled up
and learnt skills and appropriate skills will likely be switched as reported by
different situations. For model, different stances, continuous skills and escape
skills will undoubtedly be selected based even on a target's distance. Different
attack instructions will be produced when kung-fu masters are suppressed and
different martial-art attributes will be supplied to trigger masters depending
on the battle situation.